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Boolean cheetah3d
Boolean cheetah3d













The reasoning for bringing in zebra stripes was to point out that if you have poor continuity, then you will have an even harder time trying to edit the mesh exported out.Īntoine, i notice you are using OSx or linux in your other thread where you have posted video. You are correct Dries, and i have made the point that zebra is for surface continuity and that anything of a complex nature such as fillets and organic shapes will not translate very well to polygon data. Yet, when imported in KeyShot cannot be textured with UV coords. I've made models in CAD with many surface features (and thus many NURBS patches) with 'perfect' curvature continuity (no kinks in zebra stripes). It is merely a curvature analysis tool for CAD. Zebra stripes have nothing to do with UV mapping!

#Boolean cheetah3d mac osx#

If you are on Mac OSx then i highly recommend Cheetah3D for poly model editing and basic modelling From what I hear, you can now edit and export as OBJ directly with no loss, but if you try a test render then Blender will still do the dirty deed of removing your UV mapping co-ordinates. Blender is free and can be used to edit the OBJ file, but Blender is naughty in the way it strips UV information from the imported mesh and uses its own technique.

boolean cheetah3d boolean cheetah3d

Now that Groboto () has been married into Modo we have something that's really very close to the perfect Poly/NURB hybrid modelling package. The sad fact still remains that NURBs do not translate very well into polygon mesh data and that complex organic shapes really do need to be poly modelled. Then you can narrow down where the problem of conversion is occurring. Indeed the continuity is good, but your wireframe posted shows the stitching and stretching - The stretching by the way is visible in the zebra pattern, so the question that needs answering is whether the model was imported into KS via a plugin, or did you save the model as STEP, or did you save the model out from the creating app as OBJ or other poly format.













Boolean cheetah3d